Using MoveWorlds in Schools
Flexible delivery models for real PE classrooms. Whether your school uses 1:1 devices, shared iPads, or a single teacher device, MoveWorlds adapts to your context while still capturing meaningful assessment evidence.
Core Principle
MoveWorlds supports lessons — it doesn't replace them
Before looking at device setups, it's important to understand how MoveWorlds is intended to be used.
MoveWorlds activities are:
- Assessment opportunities
- Embedded within normal PE lessons
- Designed to run alongside movement, skill practice, and play
Teachers typically:
- Plan lessons as they normally would
- Set up MoveWorlds activities in advance
- Use MoveWorlds challenges as stations, rotations, or focused tasks
MoveWorlds captures evidence of learning, not entire lessons.
1:1 Student Devices
Best for:
- Schools with 1:1 iPads or Chromebooks
- Older primary students
- Classes comfortable with independent movement
How it works:
- 1Teacher sets up activities ahead of the lesson
- 2Students log in using a class QR code or student code
- 3Students complete MoveWorlds challenges as part of a lesson rotation
- 4Completion automatically records assessment data
Students may:
- Work independently
- Rotate between MoveWorlds and non-device activities
- Complete challenges at their own pace
Example lesson structure (1:1 devices)
MoveWorlds runs in parallel — not as the whole lesson.
Shared Devices / Kiosk Mode
Best for:
- Limited devices
- Younger students
- Schools with shared iPads
- Classes where device management needs to be simple
How it works:
- 1A small number of devices are set up in kiosk-style mode
- 2Devices are locked to MoveWorlds
- 3Students rotate through MoveWorlds as part of stations
- 4Students scan a class QR code, complete the challenge, log out
- 5Next student rotates in
No hassle:
Quick rotation
Fast transitions, shared equipment, minimal admin — just like real PE.
Why kiosk mode matters
MoveWorlds is intentionally designed for shared-device environments:
Parallel Activity Model
Regardless of device setup, MoveWorlds works best when activities run in parallel. Instead of one student at a time being assessed:
Multiple activities
run simultaneously
MoveWorlds captures
assessment while movement continues elsewhere
Teacher remains
mobile and engaged
This ensures:
What counts as assessment in MoveWorlds?
In MoveWorlds:
- Completing a challenge is the assessment
- Activities are aligned to curriculum outcomes
- Evidence is gathered over time, not in a single moment
This mirrors best practice in PE:
- Observational assessment
- Repeated opportunities
- Skill development across lessons
Teachers are not "marking" — they are designing learning environments where assessment emerges naturally.
Planning tips for teachers
- Set up MoveWorlds activities
- Check equipment requirements
- Decide how MoveWorlds fits into your lesson structure
- Let students rotate through activities
- Use MoveWorlds as one of several stations
- Teach, observe, and support as usual
- Review automatic assessment data
- Use reports for reflection, feedback, or reporting
Designed for flexibility, not compliance
There is no single "correct" way to use MoveWorlds. It supports:
MoveWorlds adapts to the lesson — not the other way around.
Want to see how this could work in your school?
MoveWorlds is currently in development, and we're inviting schools to register their interest and explore how it might fit their context.
Register your interest